Équipe de chercheurs en technologie immersive en réadaptation (TIR)
28 chercheurs
6 facultés
2 universités
Le Cirris comme centre de recherche
À propos
VISION
Promouvoir les chercheurs du regroupement comme des leaders provinciaux, nationaux et internationaux, dans la recherche impliquant la technologie immersive en réadaptation et la participation sociale.
MISSION
OBJECTIFS
Accroître le volume et l’innovation des recherches en Technologies immersives et interactives pour la santé de tous (TI PS) par l’optimisation de la synergie génératrice d’idées ainsi qu’un partage plus efficient des ressources matérielles et humaines.
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Inciter la collaboration et l’échange pour pousser la création de nouvelles idées.
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Aider à former, recruter et retenir du personnel hautement qualifié.
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Accélérer la diffusion des résultats et la mobilisation des connaissances
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Faciliter la participation de toutes les populations à la recherche
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Valoriser les résultats
Activités
Conférences
The AAAC Seminar Series has the twofold objective of: (1) presenting and critically reflecting on key research (both seminal and state-of-the-art) in all areas of and disciplines related to Affective Computing, and (2) introducing Affective Computing to starting researchers and researchers from other disciplines.
NEXT SEMINARS:
December 15, 2022 16:00 CET: Nadia Berthouze, UCL Interaction Centre (UCLIC), UK
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Title: Movement, Touch and Affective Technology: Opportunities in Physical Rehabilitation. Abstract and Bio available here.
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Zoom link to join the talk: available on the day of the talk.
January 27, 2023: Rosalind Picard, MIT Media Lab, USA
PAST SEMINARS:
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October 28, 2022, 16:00 CEST: Andrew Ortony, Northwestern University, USA
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Title: The Cognitive Structure of Emotions (“OCC”), 1988-2022: An Overview.
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November 17, 2022, 16:00 CET: Catherine Pelachaud, Sorbonne University & CNRS, France
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Title: Endowing Socially Interactive Agents with Socio-Emotional Behaviors.
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Profitez de la série de présentations de l’initiative TI2PS (Technologies immersives et interactives pour la santé de tous) appuyée par Alliance Santé Québec pour vous familiariser avec ces technologies et échanger avec différents spécialistes du domaine.
10 novembre 2022 - 11h00-12h00
L'utilisation de la réalité virtuelle :des études fondamentales à l’application pratique
Maxime Robert, Professeur adjoint au Département de réadaptation de l’Université Laval et chercheur au Cirris
Bradford J. McFadyen, Professeur titulaire au Département de réadaptation de l’Université Laval et chercheur au Cirris
Co-responsable : Technologie immersive en réadaptation (TIR) et Technologies immersives et interactives pour la santé de tous (TI2Ps)
Présentation de OVA
Juillet 2022
Ecological assessment and rehabilitation for hearing aid and cochlear implant users.
Bergeron F.
28th international congress on sound and vibration, Singapore
19 janvier 2022 – 13h00-14h00 sur Zoom
Arcane Technologies, systèmes immersifs
Guillaume Brincin, (gbrincin@arcanetech.io), architecte de solutions, Arcane Technologies
Ulysse Lucas Faucher (ufaucher@arcanetech.io), support aux ventes, Arcane Technologies
17 décembre 2021 – 12h00-13h00
L’utilisation de la réalité virtuelle hypnose aux soins intensifs : Une perspective multidimensionnelle et comparative
Floriane Rousseaux, Doctorante en psychologie au Sensation & Perception Research Group – GIGA Consciousness et au Laboratory of Ergonomics and Work Interventions, Université de Liège.
1er décembre 2021 – 12h30-13h30
Réalité virtuelle / augmentée dans différents contextes d’application
Denis Laurendeau, professeur titulaire dans le département de génie électrique et de génie informatique de l’Université Laval et titulaire de la Chaire de recherche industrielle CRSNG-Creaform sur la numérisation 3D : CRÉATION 3D
Bergeron F (sur invitation)
Prise en charge technologique (prothèses et implants) et thérapeutique (entraînement auditif) selon une perspective écologique. Société Internationale Francophone ORL, La Réunion, novembre 2021 (à distance)
17 novembre 2021 – 11h00-12h00
Utilisation de la réalité virtuelle pour mieux comprendre, évaluer et intervenir sur la navigation locomotrice
Bradford McFadyen, professeur titulaire dans le département de réadaptation de l’Université Laval et chercheur au Cirris
Congrès
25th edition Think the future!
LAVAL VIRTUAL
From April 12 to 16, 2023
Laval - FRANCE
Laval Virtual 2023 (laval-virtual.com)
Laval Virtual, the first event dedicated to immersive technologies (Virtual reality, augmented reality) which gathers the all European AR/VR community since 1999. In April 2023, 12 to 16, this is an unique opportunity to connect with clients and future partners through 5 days of conferences and exhibition, including 3 professional days. Learn about how to use AR/VR technologies selected by an international expert panel. Test inspiring XR contents and emerging technologies demos. Discover pioneering projects and meet a multi-disciplinary ecosystem and an exceptional opportunity for networking in Laval, the world capital of VR / AR expertise.
2023 the 7th International Conference on Virtual and Augmented Reality Simulations (ICVARS 2023)
online and in-person
3rd to 5th March 2023
Sydney, Australia
Website: http://www.icvars.org/
Contact person: Ms. Elvira Liu
Papers will be published in ICVARS 2023 Conference Proceedings, which will be published in the International Conference Proceedings Series by ACM, which will be archived in ACM Digital Library, and indexed by EI Compendex, Scopus.
Organized by: ICVARS
Deadline for abstracts/proposals: 20th December 2022
7th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2023)
online and in-person
21st to 23rd July 2023
Kumamoto, Japan
Website: http://aivr.org/
Contact person: Bailey Zhou
Publication The accepted full papers will be published in the Conference Proceedings, and submitted to Ei Compendex and Scopus for indexing. AIVR2018, AIVR2019, AIVR2020 and AIVR2021 proceedings have been indexed by EI Compendex and Scopus.
Organized by: AIVR
Deadline for abstracts/proposals: 30th January 2023
Retombées
Articles
Deblock-Bellamy A, Lamontagne A, McFadyen BJ, Ouellet MC, Blanchette AK. Dual-Task Abilities During Activities Representative of Daily Life in Community-Dwelling Stroke Survivors: A Pilot Study. Front Neurol. 2022 May 3;13:855226. doi: 10.3389/fneur.2022.855226. PMID: 35592466; PMCID: PMC9110886.
Dambreville C, Neige C*, Mercier C, Blanchette AK, Bouyer LJ. Corticospinal excitability changes during a visually-guided precision walking task in humans: potential for rehabilitation. Neurorehab Neural Rep. 2022;36(10-11):689-700.
Fiset F, Lamontagne A, McFadyen BJ. Effects of age on the visuo-locomotor control used to circumvent a virtual pedestrian with different limb movements. Hum Mov Sci. 2022 Nov 8;87:103026. doi: 10.1016/j.humov.2022.103026. Epub ahead of print. PMID: 36368219.
Grondin F, Lomanowska AM, Poiré V, Jackson PL. Clients in Simulated Teletherapy via Videoconference Compensate for Altered Eye Contact When Evaluating Therapist Empathy. J Clin Med. 2022 Jun 16;11(12):3461. doi: 10.3390/jcm11123461. PMID: 35743531; PMCID: PMC9224913.
F. Dupuis, G. Sole, C. Mercier, J.S. Roy. Impact of fatigue at the shoulder on the contralateral upper limb kinematics and performance. PLoS ONE 2022;17(4):e0266370.
Bergeron F, Agrawal S, Lemolton A, Fariney T, Demers D, Berland A, Bouchard B. Hearing assessment and training in immersive virtual reality; clinical model and validation with cochlear implant users. Scholarly Journal of Otolaryngology 2022, vol 8, no 4, 905-916.
Michaud, D., Edwards, G. Kiss, J. Ernesto. M., and al. (2022) Smart Garment Design for an Augmented Reality Body Mapping Experience. Advances in Virtual Reality. IntechOpen.Online.
Bergeron F. Évaluer et prendre en charge l’enfant ayant un trouble auditif selon une perspective écologique. Les Cahiers de l’Audition. 2021, 3, 67-68
Dagenais M, Brun C*, Ohayon A, Mercier C. Virtual Reality In Fibromyalgia: Does Altering Visual Feedback Impact on Pain and Movement During Reaching? Front Virtual Real. 2021; https://doi.org/10.3389/frvir.2021.681034.
Brun C, Pinard AM, McCabe CS, Mercier C. Virtual reality-induced sensorimotor conflict evokes limb-specific sensory disturbances in complex regional pain syndrome. Front Virtual Real. 2021;2:694293.
F. Dupuis, G. Sole, C.A. Wassinger, M. Bielmann, L.J. Bouyer, J.S. Roy. Fatigue, induced via repetitive upper-limb motor tasks, influences trunk and shoulder kinematics during an upper limb reaching task in a virtual reality environment. PLoS ONE 2021;16(4):e0249403.
F. Dupuis, G. Sole, C.A. Wassinger, H. Osborne, M. Bielmann, C. Mercier, A. Campeau-Lecours, L.J. Bouyer, J.S. Roy. The impact of experimental pain on shoulder movement during an arm elevated reaching task in a virtual reality environment. Physiological Reports 2021;9:e15025.
Dupuis F, Sole G, Wassinger C, Bielmann M, Bouyer LJ, Roy JS. Fatigue, induced via repetitive upper-limb motor tasks, influences trunk and shoulder kinematics during an upper limb reaching task in a virtual reality environment. PLoS One. 2021 Apr 8;16(4):e0249403. doi: 10.1371/journal.pone.0249403. PMID: 33831037; PMCID: PMC8031876.
Deblock-Bellamy A, Lamontagne A, McFadyen BJ, Ouellet MC, Blanchette AK. Virtual reality-based assessment of cognitive-locomotor interference in healthy young adults. J Neuroeng Rehabil. 2021 Mar 22;18(1):53. doi: 10.1186/s12984-021-00834-2. PMID: 33752704; PMCID: PMC7983256.
Treal T, Jackson PL, Jeuvrey J, Vignais N, Meugnot A. Natural human postural oscillations enhance the empathic response to a facial pain expression in a virtual character. Sci Rep. 2021 Jun 14;11(1):12493. doi: 10.1038/s41598-021-91710-5. PMID: 34127724; PMCID: PMC8203793.
Proffitt R, Glegg S, Krasovsky T, Lange B, Levac D, Lubetzky A, Powell WA, Robert MT. Editorial: Exploring Human-Computer Interactions in Virtual Performance and Learning in the Context of Rehabilitation. Frontiers in Virtual Reality. 2021 2:754020. doi: 10.3389/frvir.2021.754020.
Demers, M., Fung, K., Subramanian, S., Lemay, M., Robert, MT. (2021). Do virtual interventions in individuals with cerebral palsy make use of motor learning principles? A systematic review. JMIR Serious Games;9(2): e23822
Demers, M., Martinie, O., Winstein, C., Robert, MT. (2020). Active video games and low-cost virtual reality: an ideal therapeutic modality for children with physical disabilities during a global pandemic. Frontiers in neurosciences, 11:601898
Brun C, McCabe CS, Mercier C. The contribution of motor commands to the perturbations induced by sensorimotor conflicts in fibromyalgia. Neuroscience.2020;434:55-65.
Faure C, Fortin-Cote A, Robitaille N, Cardou P, Gosselin C, Laurendeau D, Mercier C, Bouyer L, McFadyen BJ. Adding Haptic Feedback to Virtual Environments With a Cable-Driven Robot Improves Upper Limb Spatio-Temporal Parameters During a Manual Handling Task. IEEE Trans Neural Syst Rehabil Eng. 2020 Oct;28(10):2246-2254. doi: 10.1109/TNSRE.2020.3021200. Epub 2020 Sep 2. PMID: 32877337.
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