Team of researchers in immersive technology in rehabilitation (ITR)
The CIRRIS as research center
To promote the group's researchers as provincial, national, and international leaders in research involving immersive technology in rehabilitation and social participation.
To encourage collaborations and exchanges to push the creation of new ideas.
To assist in training, recruiting, and retaining highly qualified personnel.
To accelerate the dissemination of results and the mobilization of knowledge
To facilitate the participation of all populations in research
To give added value to the results
To increase the volume and innovation of research in Immersive and Interactive Technologies for the Health of All (TI PS) by optimizing the synergy that generates ideas and by a more efficient sharing of material and human resources.
The AAAC Seminar Series has the twofold objective of: (1) presenting and critically reflecting on key research (both seminal and state-of-the-art) in all areas of and disciplines related to Affective Computing, and (2) introducing Affective Computing to starting researchers and researchers from other disciplines.
December 15, 2022 16:00 CET: Nadia Berthouze, UCL Interaction Centre (UCLIC), UK
Title: Movement, Touch and Affective Technology: Opportunities in Physical Rehabilitation. Abstract and Bio available here.
Zoom link to join the talk: available on the day of the talk.
January 27, 2023: Rosalind Picard, MIT Media Lab, USA
October 28, 2022, 16:00 CEST: Andrew Ortony, Northwestern University, USA
Title: The Cognitive Structure of Emotions (“OCC”), 1988-2022: An Overview.
November 17, 2022, 16:00 CET: Catherine Pelachaud, Sorbonne University & CNRS, France
Title: Endowing Socially Interactive Agents with Socio-Emotional Behaviors.
Take advantage of the series of presentations of the TI2PS initiative (Immersive and interactive technologies for the health of all) supported by Alliance Santé Québec to familiarize yourself with these technologies and discuss them with various specialists in the field.
10 November 2022 - 11h00-12h00
The use of virtual reality: from fundamental studies to practical application
Maxime Robert, Assistant Professor in the Department of Rehabilitation at Laval University and researcher at Cirris
Bradford J. McFadyen, Full Professor in the Department of Rehabilitation at Université Laval and researcher at Cirris
Co-head: Immersive Technology in Rehabilitation (TIR) and Immersive and Interactive Technologies for Everyone's Health (TI2Ps)
Ecological assessment and rehabilitation for hearing aid and cochlear implant users.
28th international congress on sound and vibration, Singapore
January 19, 2022 – 1:00 p.m. to 2:00 p.m. on Zoom
Arcane Technologies, immersive systems
Guillaume Brincin, (firstname.lastname@example.org), solutions architect, Arcane Technologies
Ulysse Lucas Faucher (email@example.com), sales support, Arcane Technologies
December 17, 2021 – 12:00 p.m.-1:00 p.m.
The use of virtual reality hypnosis in intensive care: A multidimensional and comparative perspective
Floriane Rousseaux, PhD student in psychology at the Sensation & Perception Research Group – GIGA Consciousness and at the Laboratory of Ergonomics and Work Interventions, University of Liège.
December 1, 2021 – 12:30-1:30 p.m.
Virtual / augmented reality in different application contexts
Denis Laurendeau, Full Professor in the Department of Electrical Engineering and Computer Engineering at Laval University and holder of the CRSNG-Creaform Industrial Research Chair in 3D Digitization: 3D CREATION
November 2021 (remotely)
Technological (prostheses and implants) and therapeutic (auditory training) management from an ecological perspective.
Bergeron F (by invitation)
International Francophone ORL Society, La Réunion,
November 17, 2021 – 11 a.m.-12 p.m.
Use of virtual reality to better understand, evaluate and intervene on locomotor navigation
Bradford McFadyen, full professor in the rehabilitation department at Université Laval and researcher at Cirris
25th edition Think the future!
From April 12 to 16, 2023
Laval Virtual 2023 (laval-virtual.com)
Laval Virtual, the first event dedicated to immersive technologies (Virtual reality, augmented reality) which gathers the all European AR/VR community since 1999. In April 2023, 12 to 16, this is an unique opportunity to connect with clients and future partners through 5 days of conferences and exhibition, including 3 professional days. Learn about how to use AR/VR technologies selected by an international expert panel. Test inspiring XR contents and emerging technologies demos. Discover pioneering projects and meet a multi-disciplinary ecosystem and an exceptional opportunity for networking in Laval, the world capital of VR / AR expertise.
2023 the 7th International Conference on Virtual and Augmented Reality Simulations (ICVARS 2023)
online and in-person
3rd to 5th March 2023
Contact person: Ms. Elvira Liu
Papers will be published in ICVARS 2023 Conference Proceedings, which will be published in the International Conference Proceedings Series by ACM, which will be archived in ACM Digital Library, and indexed by EI Compendex, Scopus.
Organized by: ICVARS
Deadline for abstracts/proposals: 20th December 2022
7th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2023)
online and in-person
21st to 23rd July 2023
Contact person: Bailey Zhou
Publication The accepted full papers will be published in the Conference Proceedings, and submitted to Ei Compendex and Scopus for indexing. AIVR2018, AIVR2019, AIVR2020 and AIVR2021 proceedings have been indexed by EI Compendex and Scopus.
Organized by: AIVR
Deadline for abstracts/proposals: 30th January 2023
Deblock-Bellamy A, Lamontagne A, McFadyen BJ, Ouellet MC, Blanchette AK. Dual-Task Abilities During Activities Representative of Daily Life in Community-Dwelling Stroke Survivors: A Pilot Study. Front Neurol. 2022 May 3;13:855226. doi: 10.3389/fneur.2022.855226. PMID: 35592466; PMCID: PMC9110886.
Dambreville C, Neige C*, Mercier C, Blanchette AK, Bouyer LJ. Corticospinal excitability changes during a visually-guided precision walking task in humans: potential for rehabilitation. Neurorehab Neural Rep. 2022;36(10-11):689-700.
Fiset F, Lamontagne A, McFadyen BJ. Effects of age on the visuo-locomotor control used to circumvent a virtual pedestrian with different limb movements. Hum Mov Sci. 2022 Nov 8;87:103026. doi: 10.1016/j.humov.2022.103026. Epub ahead of print. PMID: 36368219.
Grondin F, Lomanowska AM, Poiré V, Jackson PL. Clients in Simulated Teletherapy via Videoconference Compensate for Altered Eye Contact When Evaluating Therapist Empathy. J Clin Med. 2022 Jun 16;11(12):3461. doi: 10.3390/jcm11123461. PMID: 35743531; PMCID: PMC9224913.
F. Dupuis, G. Sole, C. Mercier, J.S. Roy. Impact of fatigue at the shoulder on the contralateral upper limb kinematics and performance. PLoS ONE 2022;17(4):e0266370.
Bergeron F, Agrawal S, Lemolton A, Fariney T, Demers D, Berland A, Bouchard B. Hearing assessment and training in immersive virtual reality; clinical model and validation with cochlear implant users. Scholarly Journal of Otolaryngology 2022, vol 8, no 4, 905-916.
Michaud, D., Edwards, G. Kiss, J. Ernesto. M., and al. (2022) Smart Garment Design for an Augmented Reality Body Mapping Experience. Advances in Virtual Reality. IntechOpen.Online.
Bergeron F. Évaluer et prendre en charge l’enfant ayant un trouble auditif selon une perspective écologique. Les Cahiers de l’Audition. 2021, 3, 67-68
Dagenais M, Brun C*, Ohayon A, Mercier C. Virtual Reality In Fibromyalgia: Does Altering Visual Feedback Impact on Pain and Movement During Reaching? Front Virtual Real. 2021; https://doi.org/10.3389/frvir.2021.681034.
Brun C, Pinard AM, McCabe CS, Mercier C. Virtual reality-induced sensorimotor conflict evokes limb-specific sensory disturbances in complex regional pain syndrome. Front Virtual Real. 2021;2:694293.
F. Dupuis, G. Sole, C.A. Wassinger, M. Bielmann, L.J. Bouyer, J.S. Roy. Fatigue, induced via repetitive upper-limb motor tasks, influences trunk and shoulder kinematics during an upper limb reaching task in a virtual reality environment. PLoS ONE 2021;16(4):e0249403.
F. Dupuis, G. Sole, C.A. Wassinger, H. Osborne, M. Bielmann, C. Mercier, A. Campeau-Lecours, L.J. Bouyer, J.S. Roy. The impact of experimental pain on shoulder movement during an arm elevated reaching task in a virtual reality environment. Physiological Reports 2021;9:e15025.
Dupuis F, Sole G, Wassinger CA, Osborne H, Beilmann M, Mercier C, Campeau-Lecours A, Bouyer LJ, Roy JS. The impact of experimental pain on shoulder movement during an arm elevated reaching task in a virtual reality environment. Physiol Rep. 2021 Sep;9(18):e15025. doi: 10.14814/phy2.15025. PMID: 34542241; PMCID: PMC8451030.
Deblock-Bellamy A, Lamontagne A, McFadyen BJ, Ouellet MC, Blanchette AK. Virtual reality-based assessment of cognitive-locomotor interference in healthy young adults. J Neuroeng Rehabil. 2021 Mar 22;18(1):53. doi: 10.1186/s12984-021-00834-2. PMID: 33752704; PMCID: PMC7983256.
Treal T, Jackson PL, Jeuvrey J, Vignais N, Meugnot A. Natural human postural oscillations enhance the empathic response to a facial pain expression in a virtual character. Sci Rep. 2021 Jun 14;11(1):12493. doi: 10.1038/s41598-021-91710-5. PMID: 34127724; PMCID: PMC8203793.
Proffitt R, Glegg S, Krasovsky T, Lange B, Levac D, Lubetzky A, Powell WA, Robert MT. Editorial: Exploring Human-Computer Interactions in Virtual Performance and Learning in the Context of Rehabilitation. Frontiers in Virtual Reality. 2021 2:754020. doi: 10.3389/frvir.2021.754020.
Demers, M., Fung, K., Subramanian, S., Lemay, M., Robert, MT. (2021). Do virtual interventions in individuals with cerebral palsy make use of motor learning principles? A systematic review. JMIR Serious Games;9(2): e23822
Demers, M., Martinie, O., Winstein, C., Robert, MT. (2020). Active video games and low-cost virtual reality: an ideal therapeutic modality for children with physical disabilities during a global pandemic. Frontiers in neurosciences, 11:601898
Brun C, McCabe CS, Mercier C. The contribution of motor commands to the perturbations induced by sensorimotor conflicts in fibromyalgia. Neuroscience.2020;434:55-65.
Faure C, Fortin-Cote A, Robitaille N, Cardou P, Gosselin C, Laurendeau D, Mercier C, Bouyer L, McFadyen BJ. Adding Haptic Feedback to Virtual Environments With a Cable-Driven Robot Improves Upper Limb Spatio-Temporal Parameters During a Manual Handling Task. IEEE Trans Neural Syst Rehabil Eng. 2020 Oct;28(10):2246-2254. doi: 10.1109/TNSRE.2020.3021200. Epub 2020 Sep 2. PMID: 32877337.